Wings Of Death is a vertical scrolling shoot ’em up, developed by Eclipse Software and published by Thalion Software for the Commodore Amiga and Atari ST/E in 1990 (2 Disks). The game offers great action along with some special graphics and sound techniques developed by the Eclipse team.
Review
STORY / GAMEPLAY You play the role of Sagyr the magician and you fly through multiple levels to avenge Xandrilia, a dark witch that transformed you into a creature that can change into a dragon, a griffon and an eagle (when you collect the relevant power-ups). Sagyr just wants to take back his human nature and destroy the witch forever! The game features seven levels of intense action and is one of the best shoot 'em up games for the Amiga and ST 16 bit home computers. On the way, you can find five different weapon systems plus additional bolt-on weaponry (Hunter, Destroyer, Shield, Auto-fire, etc). Note that there are fifteen types of bonuses to collect and each one can be gained as a power-up by killing an enemy! But beware since there are also some bonuses that may harm you i.e. by decreasing your weapons' power! Overall, this is a surely a very tough game since the enemies attack from all directions in a way that you just can't protect your dragon and you finally die! Difficulty level aside, this game is gorgeous and its success led the programmers to develop a sequel under the title “Lethal Xcess” in 1991, where you return to take revenge once more.
GRAPHICS The Amiga version is a direct port from the ST but with a few quite nice enhancements . The game looks great and it features over 1 megabyte of graphics details and up to 95 simultaneous objects on screen! Each screen uses more than 20 colors using copper effects and the Amiga version runs smoother compared to the ST and STE counterparts.
SOUND The game's sound is exceptional! I really love the great music score at the intro screen and also the in-game tunes (each level has its own music) composed by the famous Jochen Hippel. These awesome music scores are accompanied by speech synthesis and sampled sound effects. Note that the Amiga's version 4-channels stereo sound is noticeable when listening to the in-game sound effects and music (in contrast to the ST/STE versions that "lose" a music channel when sound effects "hit" the speakers).
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs